This game arose out of me trying to teach my kids times tables. They didn’t like being randomly quizzed on multiplication problems, so I decided to see if I could figure out a way to make multiplication practice fun.
In order to play Get to 100, you’ll need two dice (can be 10-sided or 6-sided, or any other number of sides), and a pen and piece of paper with which to keep score.
Object of game
The first player to reach a score of exactly 100 wins.
Two or more players may play. Each player starts with a score of zero. The youngest player goes first. Each player’s turn is as follows:
Roll the dice. You may add any of the following to your score:
- The product of the two values (e.g. 6 * 2 = 12)
- The sum of the two values (e.g. 6 + 2 = 8)
- The larger value minus the smaller value (e.g. 6 – 2 = 4)
- The larger value divided by the smaller value, but only if the result is a whole number (e.g. 6/2 = 3 is legal but 6/5 is not)
If you roll doubles, you may subtract the sum or product of your roll from any other player’s score (for example, if you roll two fours, you may subtract 16 or 8 from any other player’s score). However, you may not subtract from the player with the lowest score. You also may not take a player’s score below zero. For example, if you roll two fours and an opponent has a score of 15, you may not subtract 16 from that player’s score.
Your score may not exceed 100. If your score is 98, for example, and you roll a 5 and a 2, there is no way to legally add to your score, and your turn is over. You may, however, choose to subtract from your score if you wish.
When one player reaches a score of 100, that player wins and the game is over.